Spicy MSG Studio

Kevin D. Eternal

eternalamarisuniverse.com

Solo indie game developer based in Penang, Malaysia. I make small random games from sparks of ideas — they usually end up as something different from what I originally imagined.

To Infinity and Beyond
PC · Itch.io

A precision arcade platformer. Tight controls, demanding levels, and the kind of satisfaction that only comes from finally reaching the top after hours of trying.

Play on Itch.io
Nasi Lemak Survivors
Android

A survivor roguelite stall defense with a very Malaysian soul. Defend waves of hangry customers, upgrade your stall and recipes, and feel the satisfying burping sound from customers. Also — beware of the Karens.

Download on Google Play
The Waiter WIP
PC · Unreal Engine 5

First-person horror set in a haunted restaurant. You work the night shift serving customers who are not quite human — creatures drawn from Southeast Asian folklore. Balance the tray, serve the food, don't look too long at the one in the corner booth.

Property Presentation Mini App
UE5 · Blueprint

An interactive real estate sales kiosk built in Unreal Engine 5 (Blueprint only). Features a custom orbit camera pawn, floor visibility slider, double-click unit selection with dynamic material highlights, DataTable-driven unit info panel, and a dual-tower selector with Tower A / Tower B / All states. Built as a technical assessment — delivered in 5 days.

Unreal Engine 5 Blueprint UMG DataTable Enhanced Input Dynamic Materials
Watch Demo
Property Viewer — Web
Babylon.js · Node.js · PHP

The same real estate sales tool rebuilt as a web application. 3D orbit camera, floor visibility slider, clickable unit selection, and a live REST API serving property data. Runs in any browser, no installation needed.

Babylon.js Node.js Express PHP REST API
View Live Demo

I'm the person behind Spicy MSG Studio — a one-man operation in Penang building games under the Eternal Amaris Universe banner. The studio exists to fund the creative work.

Two games shipped so far. Currently deep in development on a third. I work in Godot and UE5.